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Robot Ruins - Models 2

I was responsible for modeling/texturing the gameplay space robot kit and I also created 3-4 trim textures along with the kit. These assets use custom rgb masks to leverage Custom Primitive Data - CPD options in the material. This allowed to dial in variants of model pieces with more grime/dirt/edge wear and were driven by the masks.
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Robot kit also uses mesh decals for additional small normal details created by Amy Payne and Raj Nattam
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Concept for Robot created by Kunrong Yap: Principal Concept Artist
https://www.artstation.com/artwork/kNQ2AK
Mesh decals by Amy Payne - Senior Materials Artist
https://www.artstation.com/artwork/1NNm4e
https://www.artstation.com/artwork/vbbLqD
CPD support for materials was setup and owned by Evan Liaw - Lead Material Artist
https://www.artstation.com/artwork/XJ1qvw
Mesh decals by Lead Palette Artist: Raj Nattam
https://www.artstation.com/artwork/dyKKPK

Concept by Kunrong Yap

Concept by Kunrong Yap