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Doom Eternal: Taras Nabad-Arena 2

Responsible for world building/modeling/set dressing/decaling/optimization of courtyard arena using existing and making custom kits.
Titan by id software team and open chest area for Crucible pickup by Phillip Bailey.
Lighting/fx/optimization/finalization by the id software team.
Level Design by Patrick Stone
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Doom Eternal was a huge collaborative effort across many departments. The end result would not be possible without the contributions of many. Some assets featured are from a shared library created by other artists at id Software.