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Star Chamber - Center

My main contributions to this area were the center sphere area and gravity wells floor it sits on including material collaboration with Amy Payne.
I worked with lighting, materials, concept and map lead to take this area from start to finish, which also included a lot of iteration.
Initial blockout was worked on by Ashley Mortensen and material setup by Amy Payne.
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Since this area was the center of the map it had a lot of elements to consider including gameplay, look dev, and performance.
I was responsible for the high poly, low poly, and final UVs of the center sphere which included multiple UV sets of tiling and custom 1:1.
Amy Payne provided the tiling textures for the exterior and interior of the center sphere including the tiling emissive masks.
I was responsible for bringing most of the final look with Amy's tiling textures and custom 1:1 textures I made for the geometry cracks and damage.
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I also modeled the large floor the center sphere sits on with a tiling texture Amy Payne created. I was also responsible for the high/low poly including emissive masks of the smaller bottom meteorite.
Evan Liaw provided great material support for emissive control of the final look and decal shader emissive support. This made the geometry cracks of the center sphere have timing emissive glow and the center sphere have a couple of layers of geometry to control emissives masks.
Adam Alexander's lighting work was integral to this area since I had to iterate multiple times to get the look we wanted.
Stone base/stairs and surrounding stone kit of the bottom center sphere modeled by Mak Malovic.
Final set dress, decaling and overall guidance by Eli Tuttle
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Senior Material Artist: Amy Payne
https://www.artstation.com/artwork/6LLY6O
Senior Lighting Artist: Adam Alexander
Map Lead: Eli Tuttle
Principal Environment Artist: Mak Malovic
Concept Art: Liam MacDonald, Catie Savage, Kunrong Yap
Lead Material Artist: Evan Liaw
Lead Palette Artist: Raj Nattam
Level Design: Nigel Coutinho
Vista and Skybox: Nicolas Donel

Meteorite variant used for the bottom area of the center sphere.
I was responsible for the high/low poly and mask textures.

Meteorite variant used for the bottom area of the center sphere.
I was responsible for the high/low poly and mask textures.