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Robot Ruins - kit

A selection of the robot kit I created from block out to final look displayed in small sections to showcase concentrated areas.
I was responsible for modeling/texturing the gameplay space robot kit and I also created 3-4 trim textures along with the kit. These assets use custom rgb masks to leverage Custom Primitive Data - CPD options in the material. This allowed to dial in variants of model pieces with more grime/dirt/edge wear and were driven by the masks.
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Robot kit also uses mesh decals for additional small normal details created by Amy Payne and Raj Nattam.
Additional mesh decals for macro drips, rust, dents by Amy Payne.
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Mesh decals by Amy Payne - Senior Materials Artist
https://www.artstation.com/artwork/1NNm4e
https://www.artstation.com/artwork/vbbLqD
CPD support for materials was setup and owned by Evan Liaw - Lead Material Artist
https://www.artstation.com/artwork/XJ1qvw
Mesh decals by Lead Palette Artist: Raj Nattam
https://www.artstation.com/artwork/dyKKPK