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Robot Ruins - Exterior

My contributions to this map were mostly hardsurface modeling of modular kits, custom robot areas, damage/destruction of the gameplay space robot. I also created 3-4 trim textures to create the whole robot kit in those areas. Some of the custom areas utilized custom rgb masks to leverage Custom Primitive Data - CPD options in the material. This allowed to dial in variants of model pieces with more grime/dirt/edge wear and were driven by the masks. The 3-4 trim textures I created also used CPD.
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Additionally, I worked closely with Eli Tuttle - Map Lead to build these areas from blockout to completion. This process proved to be helpful because the whole kit used the same 3 texture set with CPD. Kunrong Yap also provided concepting for these areas.
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World building and set dressing of these areas by Eli Tuttle - Map Lead - Principal Level Artist
https://www.artstation.com/tacitusd
Concept for Robot created by Kunrong Yap: Principal Concept Artist
https://www.artstation.com/artwork/kNQ2AK
CPD support for materials was setup and owned by Evan Liaw - Lead Material Artist
https://www.artstation.com/artwork/XJ1qvw
Material and Decal support by Amy Payne - Senior Materials Artist
https://www.artstation.com/artwork/vbbLqD
World Organics & Foliage by TJ Halter - Senior World Artist
https://www.artstation.com/halter
Surrounding Ruins kit palette by Mak Malovic - Principal Environment Artist
https://www.artstation.com/artwork/zxPVQw
Senior Lighting Artist: Sourabh Hamigi
https://www.artstation.com/sourabhhamigi269
Robot body modeling by Rachel Frick - Hardsurface Environment Artist
https://www.artstation.com/rachel
Lead Palette Artist: Raj Nattam
Level Design: Nigel Coutinho
Vista and Skybox: Nicolas Donel

Responsible for modeling and texturing the heart section and surrounding hard surface areas.

Responsible for modeling and texturing the heart section and surrounding hard surface areas.

Responsible for modeling and texturing the core entrance section and surrounding hard surface areas.

Responsible for modeling and texturing the core entrance section and surrounding hard surface areas.

Responsible for modeling and texturing the core robot part.
Eli Tuttle responsible for world building and set dress.

Responsible for modeling and texturing the core robot part.
Eli Tuttle responsible for world building and set dress.

Responsible for modeling and texturing the bridge section and surrounding hard surface areas.

Responsible for modeling and texturing the bridge section and surrounding hard surface areas.

Responsible for modeling and texturing various hardsurface assets in this area. 
Eli Tuttle responsible for world building and set dress.

Responsible for modeling and texturing various hardsurface assets in this area.
Eli Tuttle responsible for world building and set dress.

Rachel Frick was responsible for modeling the hand of the robot. I helped in modeling and texturing the gray in between finger digits of the robot hand.

Rachel Frick was responsible for modeling the hand of the robot. I helped in modeling and texturing the gray in between finger digits of the robot hand.

Responsible for modeling and texturing the large structure. We used the blue catwalk kit created by Ashley Mortensen.

Responsible for modeling and texturing the large structure. We used the blue catwalk kit created by Ashley Mortensen.