My contributions to this map were mostly hardsurface modeling of modular kits, custom robot areas, damage/destruction of the gameplay space robot. I also created 3-4 trim textures to create the whole robot kit in those areas. Some of the custom areas utilized custom rgb masks to leverage Custom Primitive Data - CPD options in the material. This allowed to dial in variants of model pieces with more grime/dirt/edge wear and were driven by the masks. The 3-4 trim textures I created also used CPD.
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Additionally, I worked closely with Eli Tuttle - Map Lead to build these areas from blockout to completion. This process proved to be helpful because the whole kit used the same 3 texture set with CPD. Kunrong Yap also provided concepting for these areas.
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World building and set dressing of these areas by Eli Tuttle - Map Lead - Principal Level Artist
https://www.artstation.com/tacitusd
Concept for Robot created by Kunrong Yap: Principal Concept Artist
https://www.artstation.com/artwork/kNQ2AK
CPD support for materials was setup and owned by Evan Liaw - Lead Material Artist
https://www.artstation.com/artwork/XJ1qvw
Material and Decal support by Amy Payne - Senior Materials Artist
https://www.artstation.com/artwork/vbbLqD
World Organics & Foliage by TJ Halter - Senior World Artist
https://www.artstation.com/halter
Surrounding Ruins kit palette by Mak Malovic - Principal Environment Artist
https://www.artstation.com/artwork/zxPVQw
Senior Lighting Artist: Sourabh Hamigi
https://www.artstation.com/sourabhhamigi269
Robot body modeling by Rachel Frick - Hardsurface Environment Artist
https://www.artstation.com/rachel
Lead Palette Artist: Raj Nattam
Level Design: Nigel Coutinho
Vista and Skybox: Nicolas Donel