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Robot Ruins - Interior

My contributions to this map were mostly hardsurface modeling of modular kits, custom robot areas, damage/destruction of the gameplay space robot. I also created 3-4 trim textures to create the whole robot kit in those areas. Some of the custom areas utilized custom rgb masks to leverage Custom Primitive Data - CPD options in the material. This allowed to dial in variants of model pieces with more grime/dirt/edge wear and were driven by the masks. The 3-4 trim textures I created also used CPD.
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Additionally, I worked closely with Eli Tuttle - Map Lead to build this interior area from blockout to completion. This process proved to be helpful because the whole kit used the same 3 texture set with CPD.
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World building and set dressing of these areas by Eli Tuttle - Map Lead - Principal Level Artist
https://www.artstation.com/tacitusd
Concept for Robot created by Kunrong Yap: Principal Concept Artist
https://www.artstation.com/artwork/kNQ2AK
CPD support for materials was setup and owned by Evan Liaw - Lead Material Artist
https://www.artstation.com/artwork/XJ1qvw
Material and Decal support by Amy Payne - Senior Materials Artist
https://www.artstation.com/artwork/vbbLqD
World Organics & Foliage by TJ Halter - Senior World Artist
https://www.artstation.com/halter
Surrounding Ruins kit palette by Mak Malovic - Principal Environment Artist
https://www.artstation.com/artwork/zxPVQw
Rachel Frick - Hard surface Environment Artist
https://www.artstation.com/artwork/zxDED6
Senior Lighting Artist: Sourabh Hamigi
https://www.artstation.com/sourabhhamigi269
Lead Palette Artist: Raj Nattam
Level Design: Nigel Coutinho

Responsible for most of the hardsurface modeling in this interior area. It utilized primarily a modular kit and some custom assets.
World building and set dressing was handled by Eli Tuttle - Map Lead

Responsible for most of the hardsurface modeling in this interior area. It utilized primarily a modular kit and some custom assets.
World building and set dressing was handled by Eli Tuttle - Map Lead

Responsible for modeling this damaged area. It had to blend well with the top body robot shell Rachel Frick modeled.

Responsible for modeling this damaged area. It had to blend well with the top body robot shell Rachel Frick modeled.