Responsible for world building/modeling large center dome building using existing and making custom kits.
Additionally, responsible for polish/set dressing/decaling/optimization of Courtyard area/halls. World building of courtyard area/halls by Patrick Stone.
Lighting/fx/finalization by the id software team.
Level Design by Patrick Stone
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Doom Eternal was a huge collaborative effort across many departments. The end result would not be possible without the contributions of many. Some assets featured are from a shared library created by other artists at id Software.