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Doom Eternal: Final Sin

Responsible for world building/set dressing and modeling of "Mallory" building using custom kits and areas inside the building.
This area has a destruction scene that involved setting up the area with 2 different geometry states.
Final decaling/optimization/lighting/fx/finalization by the id software team.
Level Design by Luis Perez
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Doom Eternal was a huge collaborative effort across many departments. The end result would not be possible without the contributions of many. Some assets featured are from a shared library created by other artists at id Software.

Modeled building: first state

Modeled building: first state

Modeled building: destruction scene by id team.

Modeled building: destruction scene by id team.

Modeled building: second state

Modeled building: second state