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Infection

Infection scene created by Nerve art team: Concepts, art direction, world building, materials, shaders, fx, and lighting.

I was primarily responsible for the alien/bulbous foliage kit models visible across the scene, initial block-outs of foliage types for prototyping not visible in the final scene, and assisted in modeling support for the ship engine.
Additionally, I used Blender to test out possible workflows for kit/asset type models.