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Doom Eternal: Doom Hunter Base

Responsible for world building/modeling using existing and making custom kits.
This area has a puzzle sequence to open a gate which involved several iterations. Final geo adjustments for gate puzzle by Mark Kirkpatrick and decaling/optimization/lighting/fx/finalization by the id software team.
Level Design by Nicolas Dunbeck
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Doom Eternal was a huge collaborative effort across many departments. The end result would not be possible without the contributions of many. Some assets featured are from a shared library created by other artists at id Software.