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Doom Eternal: Cultist Base

Responsible for world building and modeling kit pieces.
Final decaling/optimization/lighting/fx/finalization by the id software team.
Level Design by Luis Perez
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Doom Eternal was a huge collaborative effort across many departments. The end result would not be possible without the contributions of many. Some assets featured are from a shared library created by other artists at id Software.

Maintenance Hall: Responsible for modeling kits and world building.

Maintenance Hall: Responsible for modeling kits and world building.

Modeled center platform.
Map Owner-Neil McKnight

Modeled center platform.
Map Owner-Neil McKnight

Modeled center platform.
Map Owner-Neil McKnight

Modeled center platform.
Map Owner-Neil McKnight

Doom Hunter Base: Some of the kits I modeled used in this level.
World Building by Gary Matthews.
Decaling/optimization/lighting/fx by id software team.

Doom Hunter Base: Some of the kits I modeled used in this level.
World Building by Gary Matthews.
Decaling/optimization/lighting/fx by id software team.

Doom Hunter Base: Some of the kits I modeled used in this level.
World Building/decaling/optimization/lighting/fx by id software team.

Doom Hunter Base: Some of the kits I modeled used in this level.
World Building/decaling/optimization/lighting/fx by id software team.